![]() I would say this is close to the DS palette. I made a little program, which starts reading the palettes at offset 0x20, and multiplies every color by 8. The palettes, for some RANDOM reason are too dark. In the end, you will get out an image looking something like this: The palettes start at offset 0x20, containing 16 colors each. Load any csr file on tiledGGD, and set stuff like this: Doesn't seem to contain sprites/palettes.Īnyhow, to get stuff working. opd files are most probably files that align and set what needs to be read. These files are too dark, and every value needs to be multipled by 8 in order for them to work. The game sprite data, which aren't surfaces, consist of three files. Yes, I know most of the sprites are 1 to 1 copies from DS games or other source material, but the files are pretty nicely organized, and once I figured out the palette files, they should have correct colors aswell, which is hell to figure out on DS files. I have been checking around the datafiles in Castlevania HD, and I was able to figure out the way they work, using TiledGGD. Piano concerto BGM with Castlevania themeĪppNee provides the Castlevania: Harmony of Despair ROM along with all DLCs for PlayStation 3.EDIT: Post now includes raw sprite data on the bottom, including DLCs.ĮDIT2: Added Puggsoy's sprite ripper to bottom.ĮDIT3: Updated download link for the program - PM me if the link isn't working.Up to 6 players co-operative or against play.2 game modes: offline single player, online multiplayer.5 optional characters from the whole Castlevania series.Multi-player puzzle and treasure seeking elements.Each level has 30-minute time limitation.Consequently it has far surpassed those boring small live action games before it, and can be thought of as one of the No.1 works on Xbox Live Arcade. ![]() And due to the diverse routes the game uses, although the goal is very clear – to eliminate the boss within the stipulated time (30 minutes), yet every time the route that the player is going to explore is likely to be completely different, as a result, he/she can obtain a much higher playability.Īs a work developing toward the diverse live cooperative direction, Castlevania: Harmony of Despair is highly successful. ![]() Besides, the BOSS in each level is also designed well – even in normal difficulty, it is absolutely not easy to deal with. In addition, the very interesting and wonderful multi-player puzzle and treasure seeking elements make players enjoy more pleasure from cooperation.Īlthough with rich upgrade, equipment, magic and other game systems, Castlevania: Harmony of Despair does not specially emphasize their importance, instead, it plays more emphasis on the reasonable use of character skills. ![]() ![]() It was regarded as the supreme masterpiece of action cooperation game on Xbox Live Arcade, released by KONAMI for both Xbox 360 and PlayStation 3 consoles in 2011.Ĭastlevania: Harmony of Despair has a brand new map system (where players can see the current quest map’s entire setup), keeps all kinds of unique skills of each character, and has pretty high demands for action operation (therefore the fit and combo unique skills from collaborative players are another highlight of this work). Castlevania: Harmony of Despair (AKA: 悪魔城ドラキュラ ハーモニー オブ ディスペアー, Akumajō Dracula: Harmony of Despair, Demon Castle Dracula: Harmony of Despair) is a brand new generation of Castlevania work with completely different gameplay – requires multiple players to work together. ![]()
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